Table of Contents
Wreck'gar Bio
Wreck'gar |
|
Information | |
Introduced | 7th September 2023 |
Class | Medic |
C.O.M.B.A.T. Compatibility |
Wreck-Gar is a staunch ally of the Autobots, but hails from the planet of Junk. Leader of his race, the Junkions, he is an all-but indestructible warrior. Because Junkions are comprised largely of scrap metal and manifold spare parts, Wreck-Gar can simply self-repair any battle damage by utilising whatever wreckage is to hand.
A voracious consumer of pop culture TV beamed from Earth, Wreck-Gar is prone to speak in catchphrases and advertising slogans. But beware, behind the banter is a committed and powerful combatant.
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Junkheap Bio
Junkheap |
|
Information | |
Introduced | 7th September 2023 |
Class | Medic |
C.O.M.B.A.T. Compatibility |
Junkheap is as pragmatic as they come, his loyalties driven largely by market forces. If there's a demand, he'll supply, and if you can pay - he'll play.
When it comes to improvisational weapons, armour and tech, this innovative and genius-level Junkion has few peers. Unfortunately, by considering himself neutral in almost any conflict, Junkheap is happy to be quartermaster to the most feared and bellicose races in the known universe and has on several occasions blithely augmented the Decepticons' armoury.
How does Wreck'gar & Junkheap work?
- Infinite range that can tag anyone.
- Can tag multiple bots (providing you have the ability points available).
- Tags remain even if Wreck-Gar/Junkheap are dead.
- The health given back is based on a percentage of the tagged bot’s base health and not on Wreck-Gar/Junkheap's base health - potential for very high healing.
- Wreck-gar/Junkheap are medics and their healing ability has similar counters just like other healing abilities in the game. Please remember, we consider the 'revive' a heal and will be countered by Acid. Ray blockers will also cancel this, just like every other healer.
- You can combine it with Vector Prime. This ability will trigger before Vector Prime is triggered.
- You can tag combat bots in the field too.
- You can tag a bot regardless of HP remaining! Yes, you can hold off using the ability until a bot has 1 HP (if you like to play quite risky..)
- We want these Bots to complement other Medic bots - not replace them, but it is up to you how you use them.
- FFD won't remove any of the tags applied by Wreck-gar/Junkheap.
- No overkill mechanic, this ability will always work.
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Abilities & Cost
Last Stand Bless any ally or yourself. When the ally is about to die, revive and heal them with 30% of their health. Also, make them invulnerable for 2 seconds.
Passive Ability: N/A
Ability Cost: 6 Increase per cast: 8 |
Ability Level |
Invulnerability Seconds |
Ability Bonus |
---|---|---|
1 |
2 |
- |
2 | 2.40 | - |
3 | 2.80 | - |
4 | 3.2 | - |
5 | 3.6 | - |
6 | 4 | - |
7 | 4.4 | - |
8 | 4.8 | - |
9 | 5.2 | - |
10 | 5.6 |
- |
11 | 6 |
Upgrade Bonus: Bless any ally or yourself for the duration of the battle. Whenever the blessed target is close to death, heal them for 40% of their max health, and then they become invulnerable for a few seconds. Blessing effect is removed if you spawn your Combiner. |
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Stats