Table of Contents
Arcee Bio
Arcee |
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Information | |
Introduced | 12th May 2016 (BETA) |
Class | Special |
C.O.M.B.A.T. Compatibility |
Appearances… can be deceptive. Quick-witted and formidable in battle, Arcee is compassionate to her allies but utterly merciless to her enemies. Streamlined bodywork and light alloy construction only mean she's faster, more agile, and ultimately deadlier than most of her fellow Autobots.
A master of many weapons, from blasters to swords, ultimately Arcee is a living weapon in her own right.
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Nightbird Bio
Nightbird |
|
Information | |
Introduced | 12th May 2016 (BETA) |
Class | Special |
C.O.M.B.A.T. Compatibility |
Programmed with the skills of a mighty ninja, the non-sentient Nightbird developed a full meta-processor brain after being implanted with one of Bombshell's cerebro shells, which merged with her own simulated intelligence.
Nightbird became one of the greatest threats to the Autobots, even more so when - as Bombshell was reformatted - she gained true sentience and freedom of thought.
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Abilities & Cost
Halo Decoy Place a decoy that disables defenses and has a percentage of your Health. One decoy can be active at a time.
Passive Ability: Shoots at nearby enemies every 5 seconds. (cannot reach targets over walls).
Ability Cost: 3 Increase per cast: 3 |
Ability Level | Percentage of Health (★★, ★★★ & ★★★★) | Percent of Health ★★★★★ | Ability Bonus |
---|---|---|---|
1 | 25 | 30 | - |
2 | 30 | 35 | - |
3 | 35 | 40 | - |
4 | 40 | 45 | - |
5 | 45 | 50 | - |
6 | 50 | 55 | - |
7 | 55 | 60 | - |
8 | 60 | 65 | - |
9 | 65 | 70 | - |
10 | 70 | 75 | - |
11 | 75 | 80 |
Upgrade Bonus: Decoy explodes on 0 health stunning nearby targets for 8 seconds (★★, ★★★ & ★★★★). 10 seconds if a 5 ★★★★★. Updated Ability Description: Place a decoy that disables defenses, has a percentage of your Health, and explodes on 0 health, stunning targets in a large area for 10 seconds. One decoy can be active at a time. |
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Stats