Table of Contents
Smokescreen Bio
Smokescreen |
|
Information | |
Introduced | 4th April 2016 (BETA) |
Class | Gunner |
C.O.M.B.A.T. Compatibility |
Everything Smokescreen does is designed to mislead.
Nothing is what it seems, and every surface action has a lurking ulterior motive. Misinformation is the weapon he wields to wrong-foot and lead the enemy astray.
He even uses his affable nature to root out the deepest concerns of his fellow Autobots. And in car mode, his tailpipe emits a screen of thick black smoke to mask his maneuvers.
A true smokescreen.
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Brake-Neck Bio
Brake-Neck |
|
Information | |
Introduced | 4th April 2016 (BETA) |
Class | Gunner |
C.O.M.B.A.T. Compatibility |
When it comes reckless, Brake-Neck is in a class of his own.
Opponents and allies think his head-on, who-blinks-first combat tactics are a bluff, that no one can be that wild and impetuous, but the truth is Brake-Neck really is nuts.
He doesn't care, and that's what makes him so dangerous.
Despite this, Brake-Neck is a bag of nerves, and sudden loud noises are prone to make him take off like a bat out of hell.
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Abilities & Cost
Execute Instantly destroy a building below 25/25/30% health or snipe an enemy bot dealing large damage. Cannot execute the HQ.
Passive Ability: 1. The long-range passive ability - snipe - receives a higher damage multiplier against bots. (5-star only)
Ability Cost: 3 Increase per cast: 0 |
Ability Level | Damage Mult. vs Buildings | Damage Mult. vs Bots | Damage Mult. vs 5-Star | Ability Bonus |
---|---|---|---|---|
1 | 2 | 8 | 11 | - |
2 | 2.12 | 8.48 | 11.66 | - |
3 | 2.24 | 8.96 | 12.32 | - |
4 | 2.36 | 9.44 | 12.98 | - |
5 | 2.48 | 9.92 | 13.64 | - |
6 | 2.6 | 10.4 | 14.3 | - |
7 | 2.72 | 10.88 | 14.96 | - |
8 | 2.84 | 11.36 | 15.62 | - |
9 | 2.96 | 11.84 | 16.28 | - |
10 | 3.08 | 12.32 | 16.94 |
- |
11 |
|
12.8 |
17.6 |
Ability Level 11: Execute shot now leaves a 40% glass-gas effect on nearby targets for 7 seconds. |
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Stats