Table of Contents
Sixgun Bio
A walking, talking mass of armaments and firepower, Sixgun is as bellicose as his name suggests, with a personality to match.
Gung-ho doesn't even come close to describing the sheer gusto with which he launches himself into any combat situation. But though he can be brash, belligerent, and bombastic, he's as loyal and committed as they come, leading from the front and soaking up the lion's share of incoming enemy fire.
Fellow Autobots sometimes misread his gruff, terse manner as stand-offish and unfriendly, but the fact is Sixgun saves his real self-expression for the battlefield.
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Triggerhappy Bio
Triggerhappy |
|
Information | |
Introduced | 29th May 2020 |
Class | Gunner |
C.O.M.B.A.T. Compatibility |
Whereas some Decepticons are just cold and calculating, Triggerhappy is a genuine nutjob, one of those quirks of forging who are really – and gleefully – bonkers.
Did he get dropped on his head in the smelting process, or did this streak of drooling insanity just come to the fore in the cauldron of civil war? No one knows, and for sure Triggerhappy doesn't care. The sound of gunfire, explosions, and mortar-fire is music to his audio receptors, and most of it is usually coming from his direction.
Unfortunately, for his fellow Decepticons that is, Triggerhappy is far from discerning when he lets rip, so the risk of 'friendly' fire is high
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Abilities & Cost
Infrared Homing Set an area on fire dealing damage over 6 secs then take off and shoot 4 heat-guided missiles. Each missile prioritizes burning defenses and causes damage.
Passive Ability: Rockets / Null Ray Multi-Laser
Ability Cost: 8 Increase per cast: 2 |
Ability Level | Fire Damage Multiplier | Missile Damage Mult. | Ability Bonus |
---|---|---|---|
1 | 6 | 3.2 | - |
2 | 6.3 | 3.36 | - |
3 | 6.6 | 3.52 | - |
4 | 6.9 | 3.68 | - |
5 | 7.2 | 3.84 | - |
6 | 7.5 | 4 | - |
7 | 7.8 | 4.16 | - |
8 | 8.1 | 4.32 | - |
9 | 8.4 | 4.48 | - |
10 | 8.7 | 4.64 |
- |
11 |
|
4.8 |
Upgrade Bonus: The area on fire is 50% larger. Updated Description: Set a large area on fire dealing damage over 6 secs then take off and shoot 4 heat guided missiles. Each missile prioritises burning defences and causes damage. |
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Stats