Table of Contents
Sentius Magnus Bio
Sentius Magnus |
|
Information | |
Introduced | 13th September 2018 |
Class | Special |
C.O.M.B.A.T. Compatibility |
In the ancient past of Cybertron, Sentius Nobilius swore to guard the relics of the 13 Primes using the powerful Sword of Balance. But Nobilius was betrayed and split into two beings - Sentius Magnus, Relic Guardian of Light, and Sentius Malus, Relic Guardian of Darkness. Millennia later, Magnus still takes takes his oath - along with everything else in the universe - very, very seriously.
Though Magnus agrees that the ideals of the Autobots justify their use of the relics, he still doesn't like it, and reserves the right to bring his wrath down upon anyone who steps out of line. He deeply believes that power corrupts, and an ounce of prevention is worth a planetload of cure - prevention in the form of his turret mode quad-cannon, energon bow, or still-deadly half of the Sword of Balance.
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Sentius Malus Bio
Sentius Malus |
|
Information | |
Introduced | 13th September 2018 |
Class | Special |
C.O.M.B.A.T. Compatibility |
In the ancient past of Cybertron, Sentius Nobilius swore to guard the relics of the 13 Primes using the powerful Sword of Balance. But Nobilius was betrayed and split into two beings - Sentius Magnus, Relic Guardian of Light, and Sentius Malus, Relic Guardian of Darkness. The polar opposite of the rigid Magnus, Malus is a creature of chaos, reveling in - and often instigating - conflict and instability.
Malus still considers the relics of the Primes his charge, but he finds it more interesting to leave them in the hands of dynamic, power-hungry agents of change - like the Decepticons - and see what madness unfolds. He's all too happy to throw himself into the mix as well, and his turret mode quad-cannon, energon bow, and still-deadly half of the Sword of Balance make him a fearsome opponent.
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Abilities & Cost
Siege Mode For 10 seconds, use ranged attacks dealing damage and take 50% less damage from attacks against you.
Passive Ability: Shoots with a bow over walls from a long distance
Ability Cost: 5 Increase per cast: 2 |
Ability Level | Damage Mult. | Ability Bonus |
---|---|---|
1 | 2 | - |
2 | 2.1 | - |
3 | 2.2 | - |
4 | 2.3 | - |
5 | 2.4 | - |
6 | 2.5 | - |
7 | 2.6 | - |
8 | 2.7 | - |
9 | 2.8 | - |
10 | 2.9 |
- |
11 | 3 |
Level 11 Upgrade Bonus: +20% Ability Damage. Level 11 Updated Ability Description: For 10 seconds, use ranged attacks dealing damage and take 50% less damage from attacks against you. |
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Stats