Table of Contents
Rhinox Bio
Rhinox |
|
Information | |
Introduced | 1st August 2019 |
Class | Special |
C.O.M.B.A.T. Compatibility |
Solid, dependable, Rhinox is proof perfect that still waters run deep. He's strong, stalwart, and decisive in a crisis, but for all his power and dependability it's his less apparent tech-savvy qualities and brilliant mind - over brute force - that wins the day in the long run.
With an intellect that borders on the mystical sometimes, thinking outside the box is second nature.
That's not to say though that Rhinox's twin Chainguns of Doom and runaway headlong charges at enemy lines don't make him indispensable either, but his analytical and tactical brain combined with a strong moral compass are his standout qualities.
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Tarantulas Bio
Tarantulas |
|
Information | |
Introduced | 1st August 2019 |
Class | Special |
C.O.M.B.A.T. Compatibility |
Scheming, duplicitous, and utterly self-serving, the goals Tarantulas strives to achieve often (maybe always) put him at odds with the Predacon leadership.
Something of a mad scientist, Tarantulas pushes the boundaries of what's possible - however morally abhorrent - to new and mind-boggling limits. He's never happier than when he's bending and twisting what's possible… into what's perversely impossible.
Nothing is off-limits when it comes to breaking new ground or expanding Tarantulas' personal power base. Though ostensibly an agent of the Tri-Predacus Council, only three individuals actually demand Tarantulas' loyalty - me, myself, and I.
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Abilities & Cost
Life Stealing Charge Rush into combat imprisoning buildings on your path for 7 seconds. The vines deal damage per second, slow down defences by 70% and heal your nearby allies by a percentage of the defence’s damage value per second. Cannot be stunned while charging.
Passive Ability: Chaingun
Ability Cost: 5 Increase per cast: 2 |
Ability Level | Damage Mult. | Heal (%) | Ability Bonus |
---|---|---|---|
1 | 0.55 | 25 | - |
2 | 0.5775 | 26.5 | - |
3 | 0.605 | 28 | - |
4 | 0.6325 | 29.5 | - |
5 | 0.66 | 31 | - |
6 | 0.6875 | 32.5 | - |
7 | 0.715 | 34 | - |
8 | 0.7425 | 35.5 | - |
9 | 0.77 | 37 | - |
10 | 0.7975 | 38.5 |
- |
11 |
|
40 |
Level 11 Upgrade Bonus: +2 secs effect duration. Level 11 Updated Ability Description: Rush into combat imprisoning buildings on your path for 9 seconds. The vines deal damage per second, slow down defences by 70% and heal your nearby allies by a percentage of the defence’s damage value per second. |
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Stats