Table of Contents
Lightspeed Bio
Lightspeed |
|
Information | |
Introduced | 7th August 2020 |
Class | Warrior |
C.O.M.B.A.T. Compatibility |
Everything happens too slowly for Lightspeed's liking. The hyper-speed of his processor and the rate he interprets data and formulates strategies create the illusion of a world around him that seems turgid, lifeless and constraining, and more than anything he itches to be free of that planet's gravity and soaring through the boundless reaches of outer space.
Nevertheless, Lightspeed identifies this yearning as frivolous and counter-productive, especially at a time of war, and instead channels all his kinetic thought processes into trenchant action.
⇧
Ironbison Bio
Ironbison |
|
Information | |
Introduced | 7th August 2020 |
Class | Warrior |
C.O.M.B.A.T. Compatibility |
Stubborn, intransigent and adamant that he knows best, Ironbison is generally slow to react to the point of ponderousness and then explodes into thundering action, often choosing the course he's been specifically told not to take.
If self-belief were armor, he'd be nigh-on invulnerable, but unfortunately his bluster far outweighs his talents and common sense, and he'll often end up in dire need of rescue.
Brute force and a thick forehead will only get you so far, but it's a lesson that Ironbison resolutely refuses to learn, even after taking some very hard knocks.
⇧
Abilities & Cost
Sonic Boom Dash into combat and swiftly retreat, blinding targets you dash through for a few seconds. The final target you engage before retreating takes damage.
Passive Ability: Shoots from a distance
Ability Cost: 3 Increase per cast: 2 |
Ability Level | Final Target Damage Mult. | Ability Bonus |
---|---|---|
1 | 5 | - |
2 | 5.25 | - |
3 | 5.5 | - |
4 | 5.75 | - |
5 | 6 | - |
6 | 6.25 | - |
7 | 6.5 | - |
8 | 6.75 | - |
9 | 7 | - |
10 | 7.25 |
- |
11 |
|
Dash into combat gaining +50% health and gain immunity to all crowd-control effects for 2 seconds, and then swiftly retreat blinding all targets you dash through for a few seconds. The final target you engage before retreating takes damage. |
⇧
Stats