Table of Contents
Huffer Bio
Huffer |
|
Information | |
Introduced | 6th December 2018 |
Class | Special |
C.O.M.B.A.T. Compatibility |
There's happy, and then there's Huffer. Who is anything but. Surly, cantankerous, prone to bouts of depression (he misses Cybertron something rotten), he's not the most sociable of Autobots, but he is very good at what he does.
With incredible strength for such a small 'bot, he can whittle up a fully-functioning mechanized fortress out of scrap. He just grumbles a lot while he's doing it.
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Lockdown Bio
Lockdown |
|
Information | |
Introduced | 6th December 2018 |
Class | Special |
C.O.M.B.A.T. Compatibility |
Though a Decepticon by allegiance, Lockdown's three priorities are me, myself and I.
This freebooting bounty-hunter only ever considers the bottom line and profit is king in his world.
All business, he runs a very tight ship, and once locked on his target his grapple hook never deviates or wavers until the job is done.
It's only ever personal if someone else makes it so.
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Abilities & Cost
Rupture Beam Laser Place a Rupture Beam Laser that is untargetable by defences. Deals approx. % Damage over 15 seconds. Lasts for 15 seconds.
Healing Beam Laser Place a Healing Beam Laser that is untargetable by defences and heals approx. % of your Damage over 15 seconds. Lasts for 15 seconds.
Passive Ability: N/A
Ability Cost: 3 Increase per cast: 2
* Range increased on the 5-Star to 13, from 11 which exists on all other star levels. |
Ability Level | Turret Damage (x your Damage) | Turret Healing (x your Damage) | Ability Bonus |
---|---|---|---|
1 | 3.1 | 6 | - |
2 | 4.1 | 7 | - |
3 | 5.2 | 8 | - |
4 | 6.2 | 9 | - |
5 | 7.2 | 11 | - |
6 | 8.2 | 13 | - |
7 | 9.3 | 15 | - |
8 | 10.3 | 17 | - |
9 | 11.3 | 19 | - |
10 | 16.5 | 22 |
- |
11 | 20.6 | 27 |
Level 11 Upgrade Bonus (Rupture Beam Laser): Your Rupture Beam Laser now applies Glass Gas to your target, and to adjacent buildings for 3 seconds (this is reapplied when the beam casts). Level 11 Upgrade Bonus (Healing Beam Laser): Whenever you place a Healing Beam Turret, take 20% reduced damage for 10 seconds. Level 11 Updated Ability Description (Rupture Beam Laser): Place a Rupture Beam Laser that is untargetable by defences, and apply Glass Gas (x% increased damage to the target and spreads to adjacent buildings for 3 seconds). Deals approx. x of your Damage over 15 seconds. Lasts for 15 seconds. Level 11 Updated Ability Description (Healing Beam Laser): Reduce incoming damage by % for 10 seconds whenever you create a Healing Beam Laser. Place a Healing Beam Laser that is untargetable by defences and heals a % of your Damage. Lasts for 15 seconds.
Glass Gas for the 5-Star is 30% - while the 2*, 3*, 4* have 15%. |
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Stats