Table of Contents
Hound V.A.M.P. Bio
Hound V.A.M.P. |
|
Information | |
Introduced | 1st November 2019 |
Class | Special |
C.O.M.B.A.T. Compatibility |
Though he now shares his allegiance between the Autobots and the elite fighting unit G.I. Joe, Hound is the same old fearless and loyal scout and trooper. Nothing but nothing escapes his notice, and he faithfully and meticulously stores every sight and sound.
His V.A.M.P. (Vehicle: Attack/Multi-Purpose) jeep mode is not unlike his original configuration, but the human touch and design innovation in his new form is hugely appreciated by a 'bot who, deep down, would love nothing more than to be human.
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Soundwave H.I.S.S. Bio
Soundwave H.I.S.S. |
|
Information | |
Introduced | 1st November 2019 |
Class | Special |
C.O.M.B.A.T. Compatibility |
Master of communications and surveillance, Soundwave remains as focused and meticulous as ever - missing nothing, storing everything about everyone, often for personal leverage.
He can also, in effect, read minds by monitoring electrical impulses within the brain. But now, allied with Cobra, Soundwave is a force to be reckoned with in either mode.
His new H.I.S.S. (High Speed Sentry) tank form is heavily armed and armored, and highly mobile across even the toughest terrains.
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Abilities & Cost
G.I. Joe Command Follow Duke’s command! Aim at a defence and the V.A.M.P. will deal some damage. Defences in the area receive 20% (2-Star) / 30% (3-Star) / 40% (4-Star) more damage and get prioritized by all bots for 3.5 seconds.
Passive Ability: Shoots foes at distance (not over wall)
Ability Cost: 5 Increase per cast: 1 |
Ability Level | Duration (sec) | Ability Bonus |
---|---|---|
1 | 3.5 | - |
2 | 4.6 | - |
3 | 5.7 | - |
4 | 6.8 | - |
5 | 7.9 | - |
6 | 9 | - |
7 | 10.1 | - |
8 | 11.2 | - |
9 | 12.3 | - |
10 | 13.4 | - |
11 | 14.5 |
Level 11 Upgrade Bonus: Projectiles bounce to nearby targets dealing 90% of original damage. Level 11 Updated Ability Description: Follow Duke's command! Aim at a defence and the V.A.M.P. will shoot bouncing projectiles dealing damage (90% on bounce). Defences in the area receive 20% (2-Star) / 30% (3-Star) / 40% (4-Star) more damage and get prioritized by all bots for several seconds. |
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Stats