Table of Contents
Building Power Cores Introduction
Welcome to the Building Power Core page! Take a look through our Power Cores! Building Power Cores can only be used on Buildings. Not all buildings can equip every Power Core, and some have restrictions that you'll need to look out for. We've labelled all restrictions on each Power Core.
Building Power Cores
Icon | Building Power Core (tap to order) | Description | Restricted To & Requirements (tap to order) | Release |
---|---|---|---|---|
Explosive Shells | Deals up to 54% (higher core variants raise the %) of the original damage to all targets in a small area. No knockback. | Auto Cannon | 12th October 2017 | |
High Velocity Shells | Deals percentage of original damage through everything in a straight line to the target and beyond. | Auto Cannon | 12th October 2017 | |
Cybertronian Charge | Increases the range of the Beam Laser by a percentage. The longer the beam stays on target the more damage it inflicts (up to a percentage if uninterrupted). | Beam Laser | 12th October 2017 | |
Slowdown Photo | Attack range of the Beam Laser increased by a percentage. Slows down opponents walking and attack speed by a percentage. | Beam Laser | 12th October 2017 | |
Force Field Disruptor | Disables nearby enemies shields. Percentage Range increase. |
HQ 17.5 |
17th December 2020 | |
Lightning Rod | Protects nearby allies from EMP effect. Percentage Range increase. |
HQ17.5 |
17th December 2020 | |
Zone Heal | Restores a percentage health of nearby buildings every 5 seconds. |
HQ17.5 |
17th December 2020 | |
EMP Defence Bolt | Deals Electric Damage to a single target. Disables the target for 3 seconds.Cannot hit at close range. |
HQ18 |
15th December 2022 | |
Adaptive Shielding | A percentage reduction to Special Ability and Combiner damage. | Headquarters | 12th October 2017 | |
Omni-Flamer | Torches all nearby enemies, dealing damage. | Headquarters | 12th October 2017 | |
Point Defense Beam | Deals damage to a single target. Can damage airborne targets and prioritize gunners. | Headquarters | 12th October 2017 | |
Anti Air Guided Missiles |
+% attack range with no blindspot and +% damage to airborne targets and -20% to grounded targets. |
Laser Turret | 12th October 2017 | |
Laser Ricochet | Damage of the Laser Turret increased by a percentage. The laser bounces to a second target dealing a percentage of the first laser hit. Can't attack airborne targets. | Laser Turret | 12th October 2017 | |
Guided Missiles | Laser-guided single-target missiles. Deals 64% (higher core variants raise the %) of the original damage. | Missile Launcher | 12th October 2017 | |
Incendiary | Fiery explosions deal damage 6 seconds. +14% attack damage (higher core variants raise the %). No knockback. | Mortar | 12th October 2017 | |
Target Protocol | Prioritizes gunners and medics. Attack range increased by 15% (higher core variants raise the %). Damage is reduced by 74% (higher core variants raise the %). | Mortar | 12th October 2017 | |
EMP Shock | Attack range of the Beam Laser increased by a percentage. Slows down opponents walking and attack speed by a percentage. | Shock Tower | 12th October 2017 | |
Thunderstorm | Range of the Shock Tower increased by a percentage. Damage reduced to a percentage. | Shock Tower | 12th October 2017 | |
Armor | +5% building health (higher core variants raise the %). | Universal | 12th October 2017 | |
Attack | +4% attack damage (higher core variants raise the %). | Universal | 12th October 2017 | |
Death Pulse | On 0 health: EMP explosion stunning targets in a large area for to 2.8 seconds. | Universal | 12th October 2017 | |
Self Repair | Restore 0.9% health per second. | Universal | 12th October 2017 | |
High-Frequency Suppressor | Protects nearby buildings from hacking. | Build Bot | 9th December 2021 | |
Ray Blocker | Prevents nearby enemies from being healed. Area of effect increased by a percentage. Does not block power cores self-regeneration effects. |
HQ18 |
15th December 2022 | |
Motion Sensing Mine | Explodes when an enemy is nearby and prevents them from using their ability for seconds. | Stasis Mine | 9th December 2021 | |
Glass Gas Mine | Explodes when enemies are nearby and apply Glass Gas for a duration. Does not affect Aerials and Gunners. | Stasis Mine | 16th January 2020 | |
Flare Mine | Affects only one enemy making it the focus of nearby defences and reducing its speed for a duration. Can detect bots in stealth mode. | Stasis Mine | 16th January 2020 | |
Waterproof Dome | Protects nearby buildings from Water Damage & negates the water effect. Area of effect increased by x%. Build Bot immune to Water Damage. | Build Bot | 8th May 2024 | |
Fireproof Dome | Protects nearby buildings from Fire Damage & negates the fire effect. Area of effect increased by x%. Build Bot immune to Fire Damage. | Build Bot | 8th May 2024 | |
Anti-Dote Zone | Protects nearby buildings from Acid Damage & negates the acid effect. Area of effect increased by x%. Build Bot immune to Acid Damage. | Build Bot | 8th May 2024 |