Table of Contents
Grapple Bio
Grapple |
|
Information | |
Introduced | 5th March 2021 |
Class | Special |
C.O.M.B.A.T. Compatibility |
Grapple would rather be designing and building great works of art than machines of war, but understands the necessities of life as an Autobot in a perpetual state of conflict.
Nevertheless, he still takes immense pride in his constructions, never sacrificing aesthetics for practicalities. The downside is he gets very attached to each and every end product, and is miserable beyond measure when they are destroyed in the course of a battle. Immensely strong in both modes, his crane arm can lift and maneuver loads of 35 tons or more.
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Dirtbag Bio
Dirtbag |
|
Information | |
Introduced | 5th March 2021 |
Class | Special |
C.O.M.B.A.T. Compatibility |
Dirtbag is uncompromising to say the least, as obstinate and intransigent a character as you're likely to meet on the battlefield. His sole tactic is to start moving and not stop, come hell or high water, until he's reached his objective, which to most would be a fast ticket to the Big Shutdown, but Dirtbag's titanium/steel composite armor can resist almost any conventional weapons fire.
The sheer density of his construction does slow him down to a slow plod or, in dumper truck mode, crawl, but if you're in his way the smart move is to get out - fast.
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Abilities & Cost
Alloy Mine Place a mine that has 35% of your Health and absorbs a % of all incoming damage. The mine will continuously taunts nearby defences. After 10 seconds, or upon destruction, it explodes, dealing damage in a large area and preventing affected targets from healing for 10 seconds.
Passive Ability: N/A
Ability Cost: 6 Increase per cast: 3 |
Ability Level | Absorption (%) | Damage Mult. | Ability Bonus |
---|---|---|---|
1 | 50 | 5.5 | - |
2 | 55 | 6.05 | - |
3 | 60 | 6.6 | - |
4 | 65 | 7.15 | - |
5 | 70 | 7.7 | - |
6 | 75 | 8.25 | - |
7 | 80 | 8.8 | - |
8 | 85 | 9.35 | - |
9 | 90 | 9.9 | - |
10 | 95 | 10.45 |
- |
11 |
|
11 |
Your mine now has double the Health, and also takes an additional 10 seconds to explode. |
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Stats