Table of Contents
Snarl Bio
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Snarl |
|
| Information | |
| Introduced | 4th August 2017 |
| Class | Special |
| C.O.M.B.A.T. Compatibility | |
In army lingo, Snarl is a grunt.
Not just because he's infantry, specializing in desert warfare, obediently if grudgingly following the orders of his commanding officer, but because he's a 'bot of few words and fewer opinions, and the most you can get out of him is the odd grunt.
A loner by nature, uncommunicative and surly, Snarl only comes to life in the heat of battle, alongside his fellow Dinobots.
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Hun-Gurrr Bio
|
Hun-Gurrr |
|
| Information | |
| Introduced | 4th August 2017 |
| Class | Special |
| C.O.M.B.A.T. Compatibility | |
Hun-Gurrr is a creature of appetites. One he fulfills by stuffing his twin mouths with monstrous amounts of energy, raw materials, and fallen Autobots. The other - his love of battle - he sates through wanton destruction and mayhem.
As leader of the Terrorcons, he makes an adept military commander, though he tends to issue orders with a full mouth, making him difficult to understand.
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Abilities & Cost
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Fire Frenzy Attack with fierce strength hitting multiple targets in a line, setting enemy buildings on fire and dealing damage. This mode lasts 15 seconds.
Passive Ability: For every star level, Snarl has a passive effect dealing a percentage of your damage per second to targets next to you.
Ability Cost: 5 Increase per cast: 3 |
| Ability Level | Damage Multiplier | Ability Bonus |
|---|---|---|
| 1 | 5 | - |
| 2 | 5.25 | - |
| 3 | 5.5 | - |
| 4 | 5.75 | - |
| 5 | 6 | - |
| 6 | 6.25 | - |
| 7 | 6.5 | - |
| 8 | 6.75 | - |
| 9 | 7 | - |
| 10 | 7.25 | - |
| 11 | 7.5 |
Upgrade Bonus: Your Fire Ability travels 2x further. Updated Ability Description: Attack with fierce strength hitting multiple targets in a line, setting enemy buildings on fire and dealing damage. This mode lasts 15 seconds. |
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Stats